For everyone who built an app but never shipped it
You built the app.
We put it on the App Store.
Send us your repo — we handle the certificates, screenshots, listing, privacy forms, and Apple review. In about a week, you're texting your friends a real App Store link.
No charge today. We reply within one business day with a 2-minute intake (repo link + target store) and your secure payment link. Live on the store or a full refund.
the group chat 👥 4
Your App — on the App Store
⭐️⭐️⭐️⭐️⭐️ · Free · iPhone
apps.apple.com
App Store Connect
Ready for Sale
The wall
The last 10% stops 90% of apps.
Your app runs. It works on your phone. And then Apple asks for this — none of which is coding, all of which is why it still lives in the simulator:
Apple Developer enrollment
D-U-N-S numbers? Legal entity questions? For a hobby app?
Signing certificates & provisioning profiles
The #1 "I gave up here" step. Expires yearly, breaks silently.
Screenshots in exact pixel sizes
6.9″, 6.5″ … one wrong dimension and the upload bounces.
App privacy "nutrition label"
A legal questionnaire about data you may not know you collect.
Listing copy, keywords, categories
Marketing writing, disguised as form fields.
App Review rejection roulette
Guideline 2.1, 4.2, 5.1.1 … cryptic verdicts, resubmit, wait again.
→ Every box above is our job now. You've already done your part: the app exists.
How it works
Repo in. App Store link out.
Send your code — your way
A read-only GitHub invite, a zip upload, or a public repo link. We never push changes without asking. NDA on request.
github.com/you/your-app
read-only ✓ access granted
We run the gauntlet
Build, signing, icon, screenshots, listing copy, keywords, privacy forms, submission — and the rejection round-trips, if Apple throws any.
✓ release build signed
✓ screenshots · all sizes
✓ listing + privacy forms
● in review — day 2
You go live
Your app is on the App Store, ready to download, with a listing built to be found. We send you the link — then you go tell everyone you know.
App Store Connect
● Ready for Sale
apps.apple.com/app/your-app
What's included
Everything between "it runs" and "it's live."
Build & code signing
We compile your release build and wrestle every certificate and provisioning profile so you never see one.
Icon & screenshots
Store-ready icon set and polished screenshots at every required size, framed and captioned.
Listing that sells
Title, subtitle, description, and keywords written for humans and the search algorithm — not placeholder text.
Privacy forms, done right
We read your code, so the privacy questionnaire gets answered accurately — a top rejection cause, avoided.
Submission & review defense
We submit, monitor review, and when Apple pushes back we fix and resubmit until you are live.
Your code stays yours
Read-only access, an NDA on request, and we never modify your repo. Access ends the day you go live.
Yes, you could do it yourself.
The docs are public and DIY is free — that's the honest truth. Here's what you're actually buying:
| Doing it yourself | ShipMyApp | |
|---|---|---|
| Your time | 2–6 weekends of docs, forums, and retries | ~20 minutes (intake + account setup call) |
| Certificates & signing | The step most people quit on | Handled — you never open Keychain |
| Screenshots & listing | Guesswork, placeholder text | Designed, written, keyword-optimized |
| Apple rejections | Cryptic verdicts, solo googling | We fix & resubmit until live |
| Cost | Free + your weekends + the risk you give up | $399 flat · live or refunded |
Pricing
One flat fee. Live or refunded.
App Store · iOS
$399
one-time · no subscription
- ✓ Build, signing & submission
- ✓ Icon set + all screenshot sizes
- ✓ Listing copy & keywords
- ✓ Privacy forms answered from your code
- ✓ Rejections fixed & resubmitted until live
App Store + Google Play
$599
one-time · both launches, one intake
- ✓ Everything in the iOS launch
- ✓ Google Play listing, forms & review
- ✓ Android build & signing config
- ✓ One coordinated go-live day 🎉
Store developer fees go directly to Apple ($99/yr) and Google ($25 once) — never through us. New to this? Store account setup is part of the intake call.
The questions you should ask before handing anyone your code
Do you need my source code? Is that safe? +
We need to build your app, so yes — but on your terms: a read-only GitHub invite, a zip upload, or a public repo link. We never push changes without asking, we sign an NDA on request, and access is revoked the day you are live.
Do I need an Apple Developer account first? +
Not before you talk to us. Store account setup is part of intake — including first-time enrollment if you have never done it. Apple charges $99/yr and Google $25 once; those fees go directly to them, never through us.
What if Apple rejects the app? +
Rejections are normal — that is half of what you are paying us to absorb. We read the review notes, fix what is fixable, and resubmit until the app is live. If we cannot get your app approved, you get a full refund.
What kind of apps qualify? +
A working mobile app repo: Expo, React Native, Flutter, or native Swift/Kotlin — whether you wrote it by hand or built it with Cursor, Claude, or Bolt. If what you have is a website you want wrapped as an app, tell us — Apple often rejects thin wrappers, and we will say so honestly before you pay a cent.
How long does it take? +
Typically about a week from intake to "Ready for Sale": 2–4 days of prep on our side, then Apple review (usually 24–48 hours, occasionally longer — that part is Apple’s clock, not ours). You will see every status change.
What about updates after launch? +
Version 1 going live is what you buy today. When you want to ship updates, we can quote ongoing release management — but there is no subscription attached to this, and you can always ship updates yourself.
Your app deserves a real
App Store page.
You did the hard part months ago. Give us a week and a repo link — then go tell everyone you know to hit GET.
No charge today · intake + payment link within one business day · live or full refund